It's kinda hard right off the bat to take a game seriously when the title is just so grimdark. I feel like it's the most evident flaw in the game's marketing. Tell me I'm in for a treat when I play Darksiders 2, the prequel sequel to a nice looking new IP? Alright! Tell me I'm in for a treat when I'm up to play Darksiders 2: DEATH LIVES and my mouth does that thing where I try to sound out the words because they were so stupid in the air a moment ago. It's just a struggle.
I mean, are we going for Lovecraft here, twisted eons, even death may die? Probably not. It's just an odd looking marketing blurb, but hey we live in an era where Microsoft knowingly marketed into a press release where people came out of it going 'Ah yes, the Xbone' rather than giving their console a name that didn't shorten into a phallic reference. C'mon guys, it isn't hard. You just look at the words and go 'can this be shortened into a penis joke?'
Then again, it worked for Nintendo. Maybe dongs are the new hotness. Or wait, maybe they were when the Wii was burning up sales they were and now Microsoft is riding coat tails of a dying trend? I'm getting sidetracked here. Darksiders 2: Death Lives. Terrible title. And honestly, after finishing Darksiders itself, terrible sequel concept. I mean right from the get go you end with this super bad ass moment and instead you swerve, make a U turn, and get to work on a Death-centric parallel prequel? Death the guy, not Death the concept, which is centric in like 99% of video games.
It's not all that difficult to look at stuff like this and realize why the game was, to my understanding, a bit of a failure. I'm not trying to rag on the Vigil boys, because they seem like cool dudes, but rather the marketing team that dreamed this one up. Ugh. Seriously, Death Lives? Death Lives where? Detroit? The other decisions rapidly scale up to form a game more cobbled together, less unified, but none of them really stand out like that.
But this is probably the last true Darksiders game, unless the IP ends up back in Vigil crew's hands over at Crytek. Granted, that doesn't mean the next game will be bad - Assuming it exists at all, which it probably won't. I guess Death doesn't live. (The Nordic guys did comment here here but that's well into the territory of All Well and Good, But)