Showing posts with label ubisoft. Show all posts
Showing posts with label ubisoft. Show all posts

Wednesday, April 22, 2015

Might and Magic Duel of Champions; A confused look at Time of Renewal


I've been playing MMDOC on and off for a year now. It actually holds the record for highest played game on my Steam account, although I'm not certain how much of that is owing to idling while chatting or waiting in queues as opposed to actually playing.

the weirdest lolicon
I'd been off MMDOC for a while when news that Ubisoft Montreal, the studio in charge of the game, was in some part dismantled and kicked off the project. While I don't necessarily respect the quality of their work, I did think they seemed like decent guys, so it is a pity if they lost their jobs for having the ill luck of competing in a market that rapidly changed with Hearthstone's arrival. Following that, I basically didn't pay any attention until news a "new" set was being released and would be ushered in by the "new" development team, BlueByte, known for their work on various not very good games, and Anno 2070, which I own but haven't played through yet.

There wasn't a lot promised with the new set. Most of the information came by way of the bizarre Chinese server. I always find it weird looking at news from Chinese versions of games, as the Chinese market seems to prefer women look extremely make up'd and rather chesty. What got really weird was looking through and finding art for twelve year old girls that look like this... Meanwhile they're not allowed to depict bones.

I guess on that end I'd fit right into China, the bones I mean, since I've never understood the love for the undead in modern fiction. Vampires, sure, but what is the deal with Zombies? And skeletons? Snore.

Crude photoshopping aside, the Chinese server continued to receive updates and new game modes while MMDOC was busy being transferred to BlueByte's domain, which is admittedly not a job I would want. Taking over major software productions is generally speaking brutal, thankless work, so I'm not trying to poop on the BB guys and/or gals. The "new" set, which was long since out in China, was finally set to show up on April the 15th. There was limited fanfare, and it finally rolled out of its cave...


Sunday, May 25, 2014

MMDOC part 2: The good, the bad, the dying card game





I've played a great deal of Might and Magic: Duel of Champions in the last few weeks, and I've come to terms with three things. First, MMDOC is at its core some of the best CCG design I've ever played and I hope people steal their ideas. Second, the game designers who are currently working on it seem divided down the middle between actually "getting it" and just making horrible formats. Lastly, the game is dying and playing is rather bittersweet.

The game managed a small bump in player base following the huge overhaul to its gui, formats and economic system, then returned on its downward spiral into oblivion. I will go over the reasons the game might be dying at the end, but I kinda want to talk about what the game does well and what it doesn't do well.

First and foremost - since this is ostensibly a review blog - I have to strictly say no, you should not start playing MMDOC. It has been over a month since the last major patch, going on two, and the developers have reacted with reluctance, ambivalence and open hostility to feedback. I feel like MMDOC is akin to recommending someone play Magic Online, except with worse community interaction on the official forums and a better client. And the fact it is hard to imagine a game that is shedding players at a tremendous rate is going to be around for much longer.

F2P games are extremely reliant on both critical mass and the "certainty of longevity" I suppose. As the player base continues to dwindle, it becomes difficult to imagine that the revenue stream can keep up, as without new players you won't find new whales and without players keeping the queues going players will just play less and less til they quit. As that feeling of dread sets in the mouse doesn't want to go to the cash shop.

But let's talk about the good, before we get really negative:

Tuesday, April 8, 2014

Top Five things I'm not going to miss about MMDOC's open format

So after getting trapped above 1000 elo and roughly forced to play against people with actual, serious decks, MMDOC became something of a surreal game. After a bit more grinding I realized I should probably either spend the resources I had, or just stop playing the game altogether, which seemed far from optimal.

I didn't exactly enter the tournament scene or something. I tried playing jackpot, but it was largely a waste of time, as apparently players imagine that with such prizes on the line they should ... Take about a million years to do anything. Given JP only pays out to a tier I'd probably not reach to justify playing it, I just went back to grinding ranked matches to keep piling up wildcards, which got me to around 1200~ rating, peaking at about 1300 or so but no higher.

At about 1200 you start to actually play against tournament decks, though they tend to be a mixed breed of people who probably got stuck just over 1500 and then legitimate good players. Good players with good decks mostly crushed me, which I guess is how it should be, but bad players were quite the mix.

So with the patch hitting tomorrow and my time playing open drawing entirely to a close (spoilers; it sucks and they're killing it) I thought I'd outline the five things I found most disappointing about playing at the higher levels. This isn't really a review, it is just me venting.

Consider it therapy, or a discussion of how game design can go bad.

Sunday, December 29, 2013

Play relevant month: Far Cry 3 Blood Dragon

There's not many games or releases or concepts I get hyped for. We live in something of a two pronged gamer assault world now - God, what does that sentence even mean - somewhere between the shitpipe that is early access and the other, shittier pipe that is triple A hype machines. We are constantly being blasted on the two sides of our faces. Yet games are largely all about the same level of quality, with a few stand out gems, but most are "fine" or even "fun but flawed". Yeah there's a couple really obvious stinkers, but usually if you don't like a game in this day and age it has more to do with genre and intent. So why get excited? There's going to be 2-3 more entries in that genre, that very year, in case you don't like a given individual game.

But Blood Dragon ... Well, for one, I had zero excitement for Far Cry 3 itself. The only excitement I get from Far Cry games is when I forget they're not Crysis sequels or whatever, but then, I wouldn't even get that now that Crysis 3 was the joke it was. However you take a brand new engine like Far Cry 3 and you commit to giving a DLC pack with some far out 80s action, I'm going to take notice. That first trailer really sells the idea. Then you announce it's going to be a cheap standalone attempt at a more experimental style of game? I won't lie, my ears perked up. Admittedly, the experimental side of Blood Dragon lies in the less than mainstream or at least less than modern mainstream because that really is quite the hammy 80s production. Or a 2013 production through the eyes of being an 80s production? Layers and layers of obscured tropes here son. It's cyber-boots on a human skull all the way down to the turtles here.

The actual resultant game almost has a sense of meta awareness to it, a box inside a box feeling of both playing and the game itself. It's petulant and juvenile on both levels, with weird quirkness that extends beyond the Play button on Steam. There is also this odd rub of being almost a truly indie production, with odd little problems and screw ups in design that surprise you given the pedigree of both the studio and the core title this one is based off. I mean I've read Far Cry 3 has terrible, terrible writing but I never heard anything about it being a bad game from a design stand point.

It's also sort of weird in that Blood Dragon almost feels intentionally mediocre at the start, luring you in with a rather bleh starting point then - When you stop expecting anything awesome to come out of the lumpy beginning and the oddities of uplay - actually gets really, really good. At everything. All of the things. And the voice actor is a wizard.

Of bad ass.


Wednesday, December 18, 2013

Play Relevant Month: Call of Juarez Gunslinger

Cowboys, conceptually, are not a style I particularly feel overmuch affection for. I'm not a big fan of pistols or duels or anything of the like, or ridiculous hats measured in gallons, but I do consider the Old West environments a thing of beauty. I didn't quite recollect this here thought until I fired up this game and thought my goodness, this here is a pretty gosh darn title.

But no seriously, there really isn't enough variety in the art styles of modern gaming, when you consider how immensely varied the world around us actually is. Think about all the backgrounds and ideas you could do, then thing how similar most shooters or platforming games are to each other. CoJ:Gunslinger, or just Gunslinger for short from here on in, is one of those under-appreciated motifs in action. Even from the get go I have to say I love the stylistic variety, chickens running around, bright red bandanas, dried yellow grass against the blue sky, old wood hammered together - It's gritty and not especially pretty by any stretch of the imagination, but it's different and man shooters could use a great deal more different.

Gunslinger also reminds me, as anyone with half functioning brain will probably note, a great deal of Bastion in its good ways - A slick narrator chatters through much of the game and improves the experience immensely. Narration has always had an odd transition - It's so awful in movies, but it's so underused in games. I really like the narrator in Bastion and I really like the narrator here. Especially since the narrator isn't just concealing the story from you to lead you playing forward, he's an unreliable old chap who has had a couple to drink.

And who wouldn't enjoy a story as told by an old drunk cowboy?

Saturday, September 28, 2013

Belated Shootember! Splinter Cell Conviction OR Adventures in uPlay


choke 'em out UNDER THE CLOWN
I didn't buy this game, but I've wanted to try a Splinter Cell thingie for a while, so when my friend offered to give me a free copy generated via a nvidia promotion I was all excitebike. Or, well ok, not so much excited as vaguely interested. The promotion was for the deluxe edition of Splinter Cell: Black List, but for some reason also came with a free copy of this game, which is pretty nice given I hadn't played any of them. It's pretty weird that a deluxe edition (ie, purchased by the game's core audience) would come with an extra game but hey that's really nice of them.

uPlay though, man oh man is uPlay a thing. I have two experiences previous with uPlay: One, I installed it to add a key from one of the Assassin's Creed games. I think Brotherhood, or something. The key was generated via a pricing error, so it was eventually revoked. I'm not upset about that, but it's worth pointing out that Electronic Arts had a pricing error that gave up hundreds of thousands of copies of games and they didn't revoke a single one. It worked too, that's why I have Origin and have actually given them money for Origin titles - Kingdoms of Amalur through Gamersgate, but certainly more of a success than nothing. My other experience is installing uPlay to figure out what I actually had on the account and the entire process being a bit well into irritating.

This latest experience is just a hassle. My friend gave me the code amazon had spat out. This code then goes into the nvidia website, which requires a webform. That gives me a coupon code for the ubistore, which uses my uplay account credentials. But it isn't uplay, really, because upon finishing the checkout process after getting all my ducks in a row (and it changing my address to a US postal code matched to Alberta, Canada which is a place I do not live in) it spat out ... An email. The email gave me the Conviction code, which I would then I have to input into uplay myself. But there was no Blacklist code!

No, that code shows up later, because this was before the release date. My word, there are so many more steps here than if it was on Steam. And most of them involve using outdated storefront software and gee wilkers mister ubisoft, get your damn shit together! Later it gave me Blacklist anyway and emailed me to let me know, but there's just so many things about this whole experience that gives me the feeling uplay is a year too early. Then an Installshield Wizard popped up and I honestly thought I'd traveled back in time.

I don't know overmuch about Splinter Cell, beyond the main character having a name I like and something about Tom Clancy which to my understanding is like a kiss of death? A friend of mine read spy novels by the dozens and Tom Clancy apparently upsets him. But this series has been going on long enough that something about it must be worth playing, right? And then the voice actor for Sam Fisher becomes apparent and it's the guy who played Ultra Magnus in Transformers Prime. UM was a space cop in the IDW run, and it's hard not to connect everything in my head and it's just so awesome. Sam Fisher, duly appointed enforcer of the awesome accord. Hells yea.

And then I remembered this is this VA's last game and damn it now I get why people were mad!