There's always a lot of, hmm, let's say friction between ideals when discussing CCGs, as I often see people complain about game elements that the designers have kept intentionally, because it offers more and deeper game play, in lieu of simplifications that often ruin the late game or strategic depth. I'm always going to go back to Magic, because Magic is just the best after twenty years, but it's funny seeing someone who has played a twenty year old game for less than a month complain about elements that they barely understand. This game, thankfully, doesn't really delve into much of that and you won't really find that sort of friction - mostly.
I haven't played any of the other Ludosity titles, though I do own one or two of them, and maybe some of the other indie games that in some manner come under the heading of this game. The art style is from the same guy or gal who did Ittle Dew, with cartoony characters and backdrops, and then the card art comes from other games which somehow connect to this title.
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But I'm getting ahead of myself...


