Showing posts with label witcher. Show all posts
Showing posts with label witcher. Show all posts

Tuesday, January 31, 2017

Eight long weeks of rolling: The Witcher 3

The Witcher series is one of the oddest progressions in the history of RPGs. It's also, maybe, one of the best attempts and best successeses at creating a real RPG that actually has you play a role in a story as opposed to a video game where a story plays in the background while you grind for goat butts.

The thing that stands out here is that the first Witcher game is weird and janky, and I rather liked it, but it was clearly limited by its engine. The Witcher 2 is much closer to realizing what they wanted to do, with an interesting and multi-threaded story that can go many different ways. The Witcher 3 realizes what Witcher 1 and 2 wanted to do - It's one of the few games I've ever played where the feeling of budget or design rarely if ever hits that sense of them wanting to do something

The Witcher 3 might ultimately be compared to Skyrim, albeit with mods so ladies can get their bits out, and then it would utterly crush Skyrim. That's not to say Skyrim is a bad game in any means, but Skyrim feels so bland and lifeless compared to the sharp wit of TW3. Though, to be fair, I have my complaints about the writing style as well, but Skyrim never makes you stop and pause to think about how much you're going to mess with people's lives. TW3 will trick you into it.

Witchers are tricky.


Thursday, April 16, 2015

Dark

You know something is up with a game when you hear the lead character's voice and you go "That's Geralt!" and you look up Geralt's voice actor's IMDB and there is no reference to the game in question. Hum. It's not even sort of vague, it's like they told him straight up to play Geralt. Either that or it's another voice actor very explicitly instructed "Geralt. EXACTLY like Geralt. Also the dialogue will sound like Geralt. Good. Good."

Actually you know something is up when a game asks you to login upon starting, while being a single player game. It doesn't press you about it, and then it does have a proper decent settings menu, so it's almost immediately conflicted.

Shortly after I got through the early dialogue, the hat trick was in the back of the net. I was sent to do the tutorial. Actually, I should point out the tutorial is entirely optional, it doesn't appear to be forced.

The weird 'head of security' character tells you there's some, you know, thugs hanging around the club. Maybe you should take care of them? God, why is this dialogue so weird. It's interesting realizing this is very, very much an over the shoulder stealth game with cover mechanics and neat sounding vampiric powers to interact with stealth and leaping through shadows, not a stagger around a club while Geralt whimpers about his headache simulator as it implied in the first twenty minutes. On the other hand, ten minutes later and I'd murdered a bunch of what is very apparently a bunch of homeless people.

That is the best name you could come up with?
I don't even know how to describe this game other than that completely weird contrast. There's the core of something good, immediately, someone talented worked on it. But then you're just casually murdering hobos and it feels all so entirely out of whack. I mean I guess the hobos had guns, but that just seems out of place as well. I mean it goes Why am I murdering hobos? oh because the hobos had guns wait who is arming the homeless like so...?

I was warned this is a bad game, but it's almost jarring how good/bad it is. It's not like Blood Knights, where the game is just so upfront about being ridiculous, but more ... Just bad, but still clearly a production people put effort into. The engine actually runs fairly well, and I don't think I've seen this art style applied to vampire/stealth games before, but it looks quite nice...


Wednesday, April 8, 2015

March into Bad Games month: Blood Knights

I was tempted to type out 'bad games mouth' but I'm not sure that joke has any teeth. I totally forgot to game over march anyway, so this review is coming out in April and oh well.

I noticed, around the time I was finishing up Dungeon of the Endless, that I felt like I'd been very hard on the recent crop of games I've played. I've played through some really good games since the start of the year, and not really very many games I've taken seriously that were seriously bad. I mean Final Dusk was sort of alright, but nothing really to digest. FF8 is a weird affair, but it's an older game that feels sort of patched together to accomplish its goals. So I set out to play two games I was under the impression were bad.

I believe I got Blood Knights from bundle stars, who sell bundle which are ... Generally not as well priced as IndieGala or Groupees bundles, but do seem to often have somewhat higher profile games in them. I actually had, at best, little idea what Blood Knights was. I knew it was relatively poorly rated, and also knew it was sort of silly and SteamShots had done a review ages ago. I assumed it looked B-movie as fuck and good lord if you like b-movie cheese nonsense, this is actually a game for you.

Blood Knights is a basic behind the back, god of war slash darksiders slash zelda or whatever brawler where you play as a crusader trying to fight the bad vampires. At the start of the game you are bonded to a vampire, who wears very little in the way of clothing but does look like she could throw a punch at least. Apparently this is cast on you by a priest, who seems oddly nonchalant regarding making some sort of blood pact between the commander of his knights and creatures of the dark. Though to be honest she mostly looks "mean" not really much else.

If you're playing the game two player, you divide up the characters, but if you're playing by yourself you can swap between the two. More on this later.

For the first little while the game hints that your character is unnerved by the blood pact and the vampiress is really hostile to the whole thing, but she's self-serving at best so doesn't really mind killing her former comrades to survive. You sort of get the idea it's going to have tainted feedback or you're going to be made ill by it and then NOPE another vampiress vomits on you and then you're a vampire. I'm not kidding. The scene is totally your dude being like 'oh god some of it got in my mouth aaaaaahh'

And then your second in command kicks you off a cliff. This pretty much sets up how storytelling works in this game. Right off a cliff and into the loo.


Wednesday, February 20, 2013

Still RPG month: Risen

One of the ever increasing joys of the new age of computing is getting games from somewhere other than Japan. I'm not complaining about glorious Nippon, which has given so much, but it's nice to get another culture. I'm from Canada, so for me American games are pretty base, but Europe man, Europe is a bold new world.

The first moment where I really realized I was playing a European game was playing through King's Bounty: The Legend, a game I played through more than a couple times, where the main character married a 'Frog Princess' and she talked about having tadpoles. Whoa! Europe! What's going on? The Witcher is pretty weird like that too, Dwarves making jokes about tying Carrots to their dicks. You don't do that over here, all games are glum excursions through ultra violence. American games is brown town splattered with blood. You are only allowed to make jokes at the specific joking moment.

I picked up Risen entirely because of Risen 2, that being, Risen 2 sounded sweet. Pirate RPG! Well damn son, I like pirates. Let's try the previous game, made in 2009 (which isn't too far back!) to see how it is while we wait for the second game to go on sale. This is an excellent plan, one that can't possibly fail. Besides I paid $5 for it, which is the 3rd best class of price.

First class is the EA Origins coupon error, which allows you to buy any games under $20 for free. So Dragon Age: Whatever and Shank 2 were free. (Actually I guess Dragon Age wasn't quite free, since it's 21 gb, so there's an opportunity cost to getting that one installed) 2nd best is the Witcher price of 2.50, which is less than the price of just about anything worth buying. I'm digressing rather than talking about Risen. Risen isn't bad, but it's kinda hard to talk about.

Risen feels a ton like the opening of the first Witcher game, though much less in terms of both grounding you into the game mechanics and flavor. On the other hand, while it looks similar, it looks a fair bit better. The engine itself isn't that impressive, but it has some nice touches like dust motes, pollen and waves crashing that pleases the mind. The UI on the other hand is downright primitive, rustic like you'd playing a SNES game that somehow got ported to 3d. I'm not kidding here, it looks like Magic Sword or something.

But I mean, SNES games are sweet, right...


Wednesday, February 13, 2013

Actual RPG month: Witcher 2

There are only a handful of gaming thoughts I have that come to mind from 2012. Stuff like "I wish homm games didn't suck now" and "I wish I could still enjoy Final Fantasy games" come to mind every year. But 2012 is a year of many new games for me, but not many memorable games.

First one is probably damn, seriously, every shooterish game I play I miss the vivisecting, the UI and the crumbs button from Dead Space. Most games would legitimately be improved by a more integrated UI that feels more natural, and blowing legs off things is always cool. I think that sort of gunplay was in RAGE and Fallout, but never as well done. The crumbs button itself remains something I miss every time though, in every game. I'm not saying I need a button to tell me exactly where to go all the time, but if you're going to say 'go to such an such a place' a route or maybe just something that spins me in the right direction would be so very nicely....

Second one is, god DLC is annoying. Why isn't DLC just always something naturally added to the game? I want to get ME3 this year, and I don't want to pirate it, but I seriously shouldn't have to go through a fucking circus to get the DLC running. I looked at ME2's DLC and it was like, blah blah, bioware bux forum this EA login that and I was like fucking whatever.

Third one, I really wanted to play Witcher 2. And here we are.

Witcher 2 is neat for many reasons. I liked the Witcher for, in order of things I like: the atmosphere, the setting, the truly grey morality, the potion system, the characters I liked, the fact the main character actually had sex, the combat and the characters I didn't like. There is, for future reference, a difference between genuine human sexuality and that weird hundred year old librarian virgin thing in Mass Effect. The Witcher was yeah, a little sexist kinda, but at least it was an honest and earnest portrayal of a manwhore. It is a portrayal of euro-centric style middle ages, which is like the apex predator king of all sexists, the sexism that walks like a monster truck. All of these I expected moving forward, but the Witcher 2 also brings up its game with a gorgeous engine.

It is just so awesome that a company that doesn't have a bajillion dollars can be completely successful beyond the "indie" scope and produce a game that looks triple A. And it got ported to consoles, or at least, the Xbox360. So I fired the game up after finishing Fallout 3, watching the gorgeous intro and started the tutorial.

Took me about ten minutes to hit a bug in the tutorial. God. Fucking. Damn it. PC gaming!

Monday, December 31, 2012

Year in Review: 2012

This isn't a top ten list or even a top anything list, or even of games that came out this year. Rather, since there's steam sales going on, it's a round up of everything I can remember playing through this year, divided into categories that will probably piss off what few readers I will ever have. It also links to Steam, which may not be the best way to buy the game. Unfortunately I can't figure out what is ever on sale on Amazon, and GMG scares me. Oh and GamersGate cancelled the one thing I bought off them this season, but I don't blame them for deciding they shouldn't lose thousands of dollars on pricing errors.

So you know, do your research! Or don't, time is your own.


Saturday, February 18, 2012

Like with witches but even more tits


Oh man, the Witcher. Oh man.

It's been years since I've played a MMORPG - Truth be told, I only ever played the one - but I'd been forewarned the Witcher is pretty just a MMORPG. I didn't really get that vibe full on at the start - fetch quests and wandering around like a moron who can't successfully push their way up a four foot hill or fence isn't exactly an innovation originating in the MMORPG market. Hell yea the Witcher's got that.

Combat didn't make any sense to me until a friend pointed out 'It's all a big Quicktime event!' then I realized how it works. Combat is better than most RPGs but just barely. It's sort of a rhythm game. You pick which sword you're supposed to use, then pick which style, then you're supposed to click again when the cursor changes color. It's a bit demeaningly simple, but honestly? It's better than the usual clickfest RPGs like to run with. I think there's a damage bonus for successfully clicking at the precise second but I'm not entirely sure. There's also reference to "special moves" at the higher levels but I never really managed to figure out how to use them. I set people on fire and then hit them repeatedly. Then I'd stun the last one and execute them.

The other elements, those being the usage of your limited grasp of offensive magic (which feels more like being a Psyker than a Mage) and alchemy, are a mixed bag. Potions are limited by a 'toxicity' bar, which precludes chugging them nonstop, but are otherwise pretty easy to craft reliably. There's a cost involved, enough that you don't keep buffs up all the time but not so bad as to preclude doing it. As you get later on in the game there are more and more ways to increase how much potioning you can do, which helps round the difficulty curve.Sex in the Witcher is immediate and hilarious. Awkwardly so, but hey sitcoms have pretty much lived off that crop for the last forty years. I've read people find the sex cards a bit misogynistic, which I think is probably both true and truthful. Which is to say yeah, it absolutely is, but it is in sort of an honest about human sexuality way. Tell me both genders don't do that and I'll call you a liar. I'm not really saying they need to be in the game - They certainly don't - But they're hardly the worst thing I've seen in a video game.

Still, I laughed pretty hard at the second sex thing. You meet some barmaid behind an old mill and head on inside for a romp. The cutscene suddenly shifts to a shot of some peasents across the river, commenting they should look for a Witcher since the Old haunted mill is acting out its ghostly problems again, making spooky noises and shaking. Perspective switches and its the barmaid making the usual noises as the Witcher, already on the scene and conducting his investigation, is fucking her brains out. I probably only laughed so hard out of complete shock.

Outside of sex, it's a roleplaying game about a moral choice system as it relates to a character who is both sort of a blank slate and intentionally written as sort of ambiguous in his beliefs. There's a great deal to be said for how you can imprint your own thoughts on the game and while I'm sure your choices don't massively influence the story you do get to see people you would have killed or talk about events that you made decisions about with them. I also really liked the game's "book" systems. As a character who has suffered amnesia, you are able to learn about your enemies and other things through literature made available in the game, which also creates a way to churn gold. In order to do a quest, you need to extract a specific component from fallen foes. To do this, you need to know how, so you have to buy a book. It's a good feeling though it's a bit frustrating when you're not certain if you missed a book or not.

So the combat is okay but not great, the graphics are a couple years old and the moral choice system is about as successful as any given system has ever been. That leaves us with little more than the story to talk about.

The story and theme are dark. Not grimdark, not grimderp, not needless or over the top. People get fucked up, bad shit happens, some people are donkeys and other people are sort of noble. It isn't bombastic, though you do see villages set on fire and people definitely die in the thousands.

On the other hand the main character isn't ridiculous about it. He knows he's a killer and while he struggles with it enough to seem a bit human, he's still something of a psychopath. As such the story is related to you in an even handed, less than flowery somewhat gritty manner. I really dug the style, as it feels very "European dark ages" and not in the lame King Arthur's wankfest sort of way. I mean a legitimately dark age story, admittedly in a medieval world with alchemists, sorcery and genetic mutants. The story is loaded with anachronisms, or maybe mistranslations, though most of them seem pretty intentional.

I found the plot and the 'twist' at the end kinda mediocre, but up until then I was pretty satisfied with what I was playing. The twist itself is interesting in how dark it is, and adds power to the story, but I actually felt like it was unnecessary. The idea that a plot thread could drop away in failure just feels more like the rest of the story to me.

All in all, I paid 2.50 for this game and it was an absolute steal. It's a quality work that, while at times a little disjointed or odd, was probably the best 2.50 I think I've ever spent.