choke 'em out UNDER THE CLOWN |
uPlay though, man oh man is uPlay a thing. I have two experiences previous with uPlay: One, I installed it to add a key from one of the Assassin's Creed games. I think Brotherhood, or something. The key was generated via a pricing error, so it was eventually revoked. I'm not upset about that, but it's worth pointing out that Electronic Arts had a pricing error that gave up hundreds of thousands of copies of games and they didn't revoke a single one. It worked too, that's why I have Origin and have actually given them money for Origin titles - Kingdoms of Amalur through Gamersgate, but certainly more of a success than nothing. My other experience is installing uPlay to figure out what I actually had on the account and the entire process being a bit well into irritating.
This latest experience is just a hassle. My friend gave me the code amazon had spat out. This code then goes into the nvidia website, which requires a webform. That gives me a coupon code for the ubistore, which uses my uplay account credentials. But it isn't uplay, really, because upon finishing the checkout process after getting all my ducks in a row (and it changing my address to a US postal code matched to Alberta, Canada which is a place I do not live in) it spat out ... An email. The email gave me the Conviction code, which I would then I have to input into uplay myself. But there was no Blacklist code!
No, that code shows up later, because this was before the release date. My word, there are so many more steps here than if it was on Steam. And most of them involve using outdated storefront software and gee wilkers mister ubisoft, get your damn shit together! Later it gave me Blacklist anyway and emailed me to let me know, but there's just so many things about this whole experience that gives me the feeling uplay is a year too early. Then an Installshield Wizard popped up and I honestly thought I'd traveled back in time.
I don't know overmuch about Splinter Cell, beyond the main character having a name I like and something about Tom Clancy which to my understanding is like a kiss of death? A friend of mine read spy novels by the dozens and Tom Clancy apparently upsets him. But this series has been going on long enough that something about it must be worth playing, right? And then the voice actor for Sam Fisher becomes apparent and it's the guy who played Ultra Magnus in Transformers Prime. UM was a space cop in the IDW run, and it's hard not to connect everything in my head and it's just so awesome. Sam Fisher, duly appointed enforcer of the awesome accord. Hells yea.
And then I remembered this is this VA's last game and damn it now I get why people were mad!
oh this is a good sign |
MOTN did lighting better, as SC:C doesn't really compartmentalize the differences between where shadows and light lie, which MOTN did very well. Inversely it's much easier to understand the meaning of your former location and to trick enemies by flanking in a 3d world. MOTN also used visuals to denote sound and the give you an idea of how far enemies could see. It would be interesting to see how surreal a third person game would look with that sort of set up, but I imagine it is actually entirely possible. Maybe the next one has it, I'll play that in December or something.
What makes this game confusing is how much better several of its systems are than DE:HR and how much stronger its level design is. Isn't DE:HR a newer, arguably higher budget game? I'm not sure why the stealth elements in DE:HR were so much weaker, but I guess we just wanted to trade shadows to conceal and shooting out lights for, oh I don't know, killing dudes with vending machines?
Mind you I still think MOTN is largely a better stealth game. Several of the things that make me abhor stealth games as a genre - instant alarm set off, arbitrary rules to what is or isn't detection and so on are all present. The game is more than willing to give you a couple chapters where this crap isn't relevant, but when it comes up it is as aggravating as ever. I don't understand why shit needs to be so arbitary and irritating but here I am, reloading this mission for the tenth time at the first check point - Don't get me wrong, I'm terrible at stealth, but this is just unfun.
lean in close to the goony goon as he tells you his secrets |
Obviously it doesn't look as good as newer games, but SC:C has something of an advantage in how stealth works. You don't really dwell on the stuff that looks ugly because you spend much of your time watching subtler elements. Another thing that is super nice about this game is honest to god level variety. I mean yeah, it's got chest high walls out the stealth hole but they're all different sorts ... Of chest high walls. Boxes, displays, computers...
Wait, offhand, but did anyone use CRTs in 2010? I mean really
what the fu |
I'm not really saying I minded the story, which is well presented and uses visual elements really well to articulate what the Fisher is feeling... But it's pretty out and out loopy in parts. It also does that "flash forward ahead of the plot" cheap trick which I think is basically just a way to easy mode foreshadowing. What I am saying is that in spite of the quality effort put in, it just didn't mean much of anything to me. I like Fisher, but I don't really care about Fisher.
Also, the game carries the same repeated flaw that many cinematic yearning games do: NPCs or cutscenes play after the checkpoints. I guess the same is from 2010 so I can't get on its case for being out of date, but I just can not fathom how this nonsense gets through playtesting. Here I am, trying to figure out your rather arbitary multiple moving pieces god why can't I save puzzle shit and here it plays again. Mark of the Ninja did this too, and I just don't get it.
There is nothing stopping putting cutscenes in cutscenes, so to speak. If you want to put a shot of the character walking up in such a fashion that the player does not have agency, make it a cutscene and then allow me to skip it. The game has a bunch of issues with this and it's almost like the game designer didn't understand where he could or should end his storyboards. If you do not have control over your character, you are not playing the game. You are watching a cutscene. Cutscenes should be skippable. This rule is ironclad.
can I get a sub first |
I had fun with it. I got it for free, which is nice, but if I'd gotten it for $5 or so I'd be pretty fine with it as well. I'm looking forward to SC: Blacklist, but I think I'll put it off for a couple weeks to shoot some other stuff and play indie games in november.
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