The Last Federation is a very, very strange game to talk about. It bends a lot of what you'd expect from the genre around trying to set up this one, rather perfect little scenario that the game takes place in. But I guess I should explain the genre before I go anywhere else. TLF is a space simulation game, likely to be compared to the lineage of Master of Orion. However, if MoO and its variety of descendant games are described as "4x" games (or x4, I can never remember) then TFL is more like an 2.5x game. Most of the elements are there, but not all of them.
For one thing, the basic story is you're the last Hydral, the first race to gain space travel in a planetary system with almost ten different races. And your race was wiped out, as they were cruel dictators of the system until that wiping out. It isn't well explained why a space-faring race would be wiped out as such, but hey, it worked for Dragonball Z!As the Last Hydral, you don't really have an empire per se and you don't really have anything approaching imperial resources. Oddly enough, though, the elements you'd expect to be dropped from a 4x given those restraints aren't the ones TFL is missing.


