I'll admit it straight out – I've
never played any open world game that falls into the “Like GTA”
category. I've never really played, at least to any level of actually
remembering playing it, GTA games or any of the games that are
patterned to be 'like' GTA. “Open world gaming” is actually sort
of new to me, other than like morrowind, which isn't new at all.
I picked up Just Cause 2 for at best
something along the lines of 'a song'. I think it was on sale for
2.50, but maybe I paid five dollars for it. This is the line where
Steam games just get really silly. I paid that much for the Witcher
and I'm actually left with the feeling I should pay more for the next
game to make up for it. I put off playing it for several months due
to lacking an Xbox 360 controller. My teen years I played consoles
and then in the next decade played computer games, so suffice to say
I'm pretty solid on a keyboard. But years of writing has given my an
appreciation for doing something different with my hands, especially
if that difference is not developing carpal tunnel syndrome. Gripping
a control pad gives you nice solid feel when it comes to platforming
and driving, but shooting is another story.
The game has a learning curve and that
curve is choppy. Some stuff is instantly obvious, like how bad I am
at driving a car being mostly on my end. Some stuff is too hectic to
pick up on – I recognize keys mostly based on their position
against my hand, so the QTEs trouble me and I sometimes fuck them up.
I'm also still not sure which buttons do what in a car, I think one
hops out and another shoots or something something, parachute? Oh
it's parachute. The weirdest thing is realizing the dodge button,
which launches Rico into a roll, is paramount to utterly definitive.
Dodging is more effective than basically everything else in the game.
Hook shot onto a speeding car? Enemy bullets still home onto you.
Hook shot onto a motorcycle and then take off at top speed? Again,
dodge works better.
The game has, admittedly, little more
than a fondness towards reality. It follows its own rules, and those
rules are not sensible. Physics, especially, are just silly. Gatling
gun fire launches enemy units into the air, and car crashes are
incredible kinetic explosions that reliably launch everything not
strapped down hurling through the air. While clownish, it adds a sort
of 'action film' element to the game that I appreciate. The game has
little interest in realism.
On the other hand, in terms of building
a game world the developers wow me. While it's true the game looks
basically like an island with some cities and stuff on it – It
reminds me immensely of hawaii – The attention to detail is really
rewarding. It's visually lush and makes me wonder how bad the
developers of fantasy games must be. The game is pretty enough that
sometimes you just skydive or drive around, casually sauntering to
the next mission with an eye for the scenery. That hasn't
happened to me in ages. Dues Ex: Human Revolution and Bulletstorm
were better looking games, but lacked the critical drop in tension or
raw splendor to really sink it in.
Missions, on the
note, have reasonable variety that uses the game itself well.
Missions essentially direct you to head somewhere and do something
the engine could let you do otherwise, but with some structure to it
that adds to the difficulty.
Difficulty is a big
component of the stuff I find miserable about the game. Death is no
more than an inconvenient occurrence, resulting in needing to taxi
yourself back to whatever you might have been doing or back a
checkpoint in a mission. The problem here is that since difficulty is
“who cares” the game doesn't really seem to care if it throws up
on you. The aiming AI, as I've said, is goofy. It's not generally a
big deal, but the game is pretty absurd about simply respawning waves
of enemies out of your line of sight, even in places where no one
could be. Where it gets really annoying is rocket launchers which
magically home in on you. Obviously the designers really didn't care,
since a bullshit death means so little, but this complete lack of
concern leads to some frustrating gameplay.
The correct escort quest: On a motorcycle |
The last real
irritation is the race system. Flying a plane is not enjoyable in the
game, which is probably since flying planes is not exactly the
world's easiest task. I tried doing the flying challenges and just found them frustrating, flight unfortunately does not truly convey a sense of speed. On the other hand the car/truck challenges feel fantastic, with many of them being clever or creative usage of the game world. The one where you just drive through a city and plow through civilians was a bit drab, but there's one where you zoom through a military base, and one that is plotted along the wrong lane of a highway. These are neat and exciting to fiddle with.
All in all I think this is definitely one of the more outright concerned with "fun" games I've played in a long time. It's certainly not flawless, but it's pretty and silly much of the time. Given I got it at such a low price, it's impossible to complain though.
All in all I think this is definitely one of the more outright concerned with "fun" games I've played in a long time. It's certainly not flawless, but it's pretty and silly much of the time. Given I got it at such a low price, it's impossible to complain though.
No comments:
Post a Comment