
First up in this series of four space shooty ship games is the surreal neonfuture experience of Death Ray Manta, which is ... Perhaps one of the simplest games I've ever played, but also an excellent model for what a lot of games do not successfully do.

The game is ... That's it. That's the entire game. What makes the experience good, besides the hyper trippy visuals and solid music, is that it does everything with a sense of brisk. It loads quickly, it runs quickly and it makes no comment about your beginning or ending. It isn't concerned with that you died or with making snarky passive-aggressive remarks. It just throws you back into the action, and it is easy to get in the groove and played for a couple minutes with a smile on your face.
A lot of games get this wrong. Loading times are always going to be an issue, of course, but DRM also just doesn't wander from the point. The story is that the manta has lasers in his head, so he blew up his house and lives in space instead.
Problem is, the game is just too simple and the difficulty is pretty flat. You die in one hit, and although the game doesn't move that fast, the screen is utterly swarmed with nonsense in no time flat. So you're going to die, often and a lot. It doesn't mean anything to you, and you just go again, but the problem does seep in - there's one track, and there's one track through the levels.

I let my sister - who is definitely more of a casual gamer - give DRM a try. Unsurprisingly, she found it really enjoyable, and claimed it was "the game they would have made in the 80s, if they could have". So for a casual gamer, I think it's a fun little trip, and for me it was a decent enough aside.
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