
At its core the game is extremely simple, but there is just a little more to it than you think there is. At first it just looks like you pick things (that eventually explode) up and throw them at things, which become more dangerous things if you don't handle them and while that is all there is to it, there is a weird sort of strategy to each of the levels that begins to become apparent, especially when things get out of hand. It simple, but I find it fun. It also sounds good, and the music is very catchy although there is really only one track or at least only one set of tracks that play as you get deeper into the level. They did not add additional tracks with the additional levels in the "deluxe" update, which is a little disappointing, primarily predicated on the fact the music is legitimately catchy.

The game is, as I said, simple ... But it in some ways even for the goal it sets out for itself are undermined by being a little too simple. As I said, one of the dangers is the things you pick up explode. The problem here kinda goes a little in a couple ways. For one, your character can leap out of the screen, which can muddle the things you're carrying or pick up things that haven't dropped on the screen yet. This is minor. Less so is how difficult it is to discern the remaining time of objects on the ground, especially if they stack up, which the game can happily do by itself. There's no real reason the game can't shade objects a little more, or shift their sizes a little to make them all not almost identical, and it can really add to the frustration for really no real design benefit.

Regardless, I played it for more than a few hours and quite enjoyed my time with it. It's nothing groundbreaking, but it's good clean fun for a time, which is more than I can say for most retroclone stuff, you know?
No comments:
Post a Comment