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Time is kinda off since I idled often |
I don't have much of a thing for sequels. Sure, almost all my favorite books are presented with sequels galore, but books don't really bother with re-creating the entire framing from the ground up. Video game sequels pretty rarely are truly sequels in the film and book sense, often with huge changes to the game experience.
And holy poop does this game change the feel of the first game.
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Insert ape based caption here |
I have no idea why. Maybe I missed it.

Mass Effect 2 isn't worse because it's more "shooter". It's worse because it's a bad shooter AND a bad roleplaying game that traded out elements you'd actually see in a good shooter. If I open the gun pane or whatever you want to call it in Crysis 2, it tells me which guns are better. Alpha Protocol had a whole over complex window, and that's probably too far, but giving shooter fans numbers to work with isn't against the genre. The other shooting elements are slapdash, guns have no feel, enemies appear from weird angles and I never get that satisfying feel when I shoot someone.
I mean at its simplest, ME2 really suffers because I'm shooting people with no solid explanation of which gun is good against what and no solid feeling when bullets hit people.
I can forgive the weaknesses in the plot (the middle chapter always gets the stick) and I can forgive the shooting, since it's really no worse than any RPG combat from my childhood. Yeah FF7's combat system was so deep bro! Herp derp. I can forgive them if the characters are good. And on the most part, they are.

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Just murdered a dude in cold blood. Now, some ass. |
I actually botched the romance angles in the game due to misclicking an option in a dialogue tree. Given how creepy the first game's romance scene was, I'm not exactly torn up about missing it. The best thing is I didn't even realize it was relevant. Oddly enough, I eventually fixed the misclick but I guess I broke it or something.
The rest of the cast mostly returns from the first game, minus the Racist Who Dies. Most of them don't join the team, which is fine. They still resolve plot threads from them, which I liked. You also get this awesome Salarian scientist who does good work and kills people. It's hard not to gush about the quality of his voice acting and character. I change my opinion, he's my favorite. He sings!

In summary, the game has a sweet singing salarian scientist, steve blum doing an impression of wrex from the first game, worse combat, a weaker plot and largely deeper characterization. It's also a better looking game with lots of pretty vistas and less barren rocks. The game also drops the vehicle sections, which were bad, then re-adds them in DLC. I'm still a little bit blown away by this one: The main complaint about the first game's vehicle stuff is it was boring and you feel like you were driving a shopping cart. In this game, you drive a shopping hovercart and there's jumping puzzles. That's incredible. The gap between the developer who came up with that and reality itself must be tremendous. Seriously: There are jumping puzzles.
I think I enjoyed ME2 more than enough to recommend it, though like most roleplaying games, I have largely no intent to play it again. I archived my saved game and I'll stash it away with the intent to play ME3 after getting a rest from terrible roleplaying shooter hybrid things.
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